Some stuff my be a bit messy cause I rushed quite a lot in the end, but you will hopefully find what you are looking for. I think I kept things very simple for the rotation, it's mostly playing with the camera distance and FoV. Let me know if you have any questions.
Would your engine framework allow for a target to be reached which consists of a 2d flat plane sprite of a person in a tower window? Or would that not work within your code framework?
Yes that would work. The windows create holes into the tower using stencil, and have a little 3D room inside. Currently the inside is mostly black, but could be more detailed and contain a character, 2D or 3D. Then, the game finishes when you reach one of the climbing hold object, which I selected to be the wooden circle at the top of the tower currently, but it could very well be a window instead.
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can you put this on github to see how you did the cool climbing rotation effect? Cheers
Yup there it is: Github Sources
Some stuff my be a bit messy cause I rushed quite a lot in the end, but you will hopefully find what you are looking for. I think I kept things very simple for the rotation, it's mostly playing with the camera distance and FoV. Let me know if you have any questions.
Would your engine framework allow for a target to be reached which consists of a 2d flat plane sprite of a person in a tower window? Or would that not work within your code framework?
Yes that would work. The windows create holes into the tower using stencil, and have a little 3D room inside. Currently the inside is mostly black, but could be more detailed and contain a character, 2D or 3D. Then, the game finishes when you reach one of the climbing hold object, which I selected to be the wooden circle at the top of the tower currently, but it could very well be a window instead.